Work / product / systems / real-time
What I make, and how it gets made.
Product launches, scalable visualization systems, real-time worlds, and physical-minded character work. Each project opens into the decisions behind the final frame.
Selected work
Six focused stories showing range without losing the through line: accuracy, material truth, visual judgment, and a production process a team can reuse.
3D Product Motion
CAD-led animation, material storytelling, and motion graphics that turn technical features into clear product stories.
Open projectVisualization At Scale
One visual language carried across e-commerce, packaging, retail, B2B, broadcast, and launch campaigns.
Open projectShattered Realms
Character art, visual direction, environments, lighting, PBR materials, optimization, and the practical work of building a game.
Open projectDisney Infinity 2.0: Marvel Super Heroes
Particles, textures, and real-time effects built inside a large shipped AAA production team.
Open projectStormborn Collectibles
Fantasy character design and ZBrush sculpture shaped with physical production and presentation in mind.
Open projectAcross The Product Line
Different products and channels held together by accuracy, material truth, and a clear reason for every image.
Open projectMore work
Additional product categories, campaign formats, licensed characters, and production-minded 3D. Every image keeps its original composition and opens full size.