Senior 3D product visualization and motion artist creating photoreal launch imagery, campaign visuals, and real-time product stories for consumer technology and premium brands.
I build complete visual systems across 3D design, lighting, materials, rendering, compositing, animation, and real-time pipelines—work designed to make complex products feel clear, desirable, and ready for market.
My background spans commercial product visualization, brand and retail campaigns, real-time 3D, and licensed entertainment work, including experience with ZAGG and Disney Interactive and consumer-product work across Marvel, DC, Lucasfilm, and Warner Bros.
I’m especially interested in high-craft product teams where visualization sits close to design, marketing, and launch strategy.