Product Visualization
Photoreal product imagery and marketing visuals created for consumer products, retail campaigns, and digital experiences. Each piece focuses on polished materials, strong lighting, and clear communication to help products feel premium and easy to understand.
Real-Time & Game Art
This section features real-time work created in Unreal Engine for Shattered Realms, an upcoming roguelite ARPG, along with real-time FX work Andrew created during his time at Disney Interactive Studios on the AAA title Disney Infinity 2.0: Marvel Super Heroes.
Collectibles & 3D Print
Collectible miniatures, character sculpts, and creature designs created for 3D printing. This work focuses on strong silhouettes, readable detail, and forms that translate cleanly from digital sculpt to physical print.